

УBut what we also introduced is a new system which isn't in this version, unfortunately, but it's called a Dynamic Mutator System, which, whenever you're getting your kill streak, this thing pops up and you have three choices of what you can do, and they're all random from a massive list, and they're game-changing rules, like Low Gravity, Instagib, things like that. УAt the core mechanics, it still follows with the same fundamentals that make an arena FPS game good: solid mechanics, fast speed, focus on the level design, pick-ups, things like that,Ф Kedhrin told us. The basic idea is to introduce the arena shooter to gamers who may never have gotten to experience them. What Illfonic is trying to do is create an arena shooter for today's FPS gamer Ц for those who play Halo or Call of Duty, those who are into the fast-paced next gen games. УOur whole vision, our plan with this, was to kind of create a throwback in a way, because really the market for arenas has been dominated by Quake 3 and Unreal Tournament for a long time,Ф Kedhrin explained to us. The battle arenas Ц called the Nexuiz Ц are set on the home planets of the two races, as well as the nature planet Atavirta. Their delicate peace established by the Herald Accord is now being threatened, so they've been given a choice Ц take their warriors and have them stand off against each other in the arena, or be destroyed. The Kavussari and Forsellians are the two races in this competitive shooter.

We had a chance to talk to Kedhrin Gonzalez, Creative Director at Illfonic, while getting some hands-on time with the game at PAX Prime.
#Nexuiz gameplay xbox 360 Pc
Originally a PC game developed by Alientrap using the Darkspaces engine, Nexuiz isn't just getting a facelift Ц it's getting completely refined. It will be the first game released using the CryEngine 3 Ц a fact the 10-man team is very proud of. Our first appointment at PAX Prime was with Illfonic to see their new game, Nexuiz, an upcoming arena FPS for release on the PSN and XBLA this winter.
